Far Cry 3 introduced the world to one of the best villain performances ever. Insanity has never looked so good. Michael Mondo, the actor who portrayed Vaas, deserves an Oscar for the way he would change tones and start contradicting himself resulting in violent raging outbursts. This made his character feel so lifelike and real, and it made encounters extremely exciting. He really does appear to be a true Hollywood villain from a nightmare vacation to hell. Vaas Montenegro did not care for any living person, his life, or anything. It seems the only thing that mattered to him was pirate life and messing with other’s minds. The man is nothing but insane, and he prides himself on it. He will ask the definition of insanity, as if he’s not insane, all while sinking a man to the bottom of the sea with a cinder block tied to his f
While Hosea being killed is certainly the moment where things turn from bad to worse for Arthur Morgan, he at least has the hope that he can get back home and live something resembling a normal life. Unfortunately, once returning from Guarma, Arthur is diagnosed with a case of tuberculosis that’ll end up killing him sooner rather than la
This has plagued players throughout the entire game as Arthurs brisk walk through camp slowed them down considerably. He walked quickly and with purpose, but why couldn’t he run? It is understandable why he couldn’t have his horse within the campground, but running never hurt anyb
It perhaps goes without saying considering John never once mentions him in the first game, but Arthur Morgan does not survive the events of _ Red Dead Redemption 2 _ . This is always something to be mindful of with a prequel, but it isn’t as if Arthur couldn’t have survived. It wouldn’t have made for as compelling a narrative, but it could have wor
While it is possible to, more or less, solve the mystery of what happened at Emerald Ranch, there’s also nothing you can do about it once you put the pieces together. You can’t free Mariam and you can’t even talk to anyone about it. All you can do is watch Mariam look out the window, leaving this intriguing mystery without a satisfying conclus
A shotgun could work fine if you can get up close, but the issue is that the Legendary Buck will take off with little notice. Instead a good repeater like the Lancaster is the better choice for quick shots in succession with high-velocity rounds. Using these will a maxed out Dead Eye meter allows you to mark your target enough times to bring it down in one, well-organized att
Often times the power to influence and manipulate is stronger than any gun, sword, or army. Red Dead Redemption 2 ’s Dutch Van Der Linde had the unbelievably powerful ability to trick and deceive, all while masquerading as a caring, compassionate man. To start off, he essentially preyed upon two outcast teenagers, John Marston, and Arthur Morgan, so he could raise them as his unquestioning supporters. He takes advantage of people’s bad fortune to gain their trust and essentially turn them into his mindless followers, and his power of speech is so unmatched he can talk men and women into doing terrible deeds and actually convince them they were doing good. As his true colors finally come to light, Dutch exposes himself as a murderous, money loving, selfish sociopath. In a way, Dutch talked himself into not only fame and fortune, but an early gr
In the sequel, gamers play as Arthur Morgan, a member of the Van der Linde gang as the last of the outlaws are hunted down by the government. It also features John Marston from the first game, _ Red Dead Redemption 2 _ acting as a prequel to its events. The games are some of the most expensive ever made, but they’re also some of the most beautiful to experience. Here are some gifts for the gunslinger in your l
The most important aspect of Molly’s “betrayal” is that it gets the heat off of the actual rat, Micah Bell. Throughout the game, Micah is built up as the clear antagonist. He is Arthur’s foil, actively going against the gang’s best wishes but managing to win Dutch’s respect, affection, and admiration. Without Molly giving herself up, Micah is the obvious culp
The time Arthur spends in Guarma is a narrative low point. Its only clear purpose is to show how Dutch has cracked, but that could have been done in any setting. Guarma is filler in a section of the game that should have been dedicated to advancing the story, and fast. If nothing else, it doesn’t last particularly l
There are some problems with this reveal, however. While Molly’s actions do make sense to an extent, getting into the logistics of why she would rat herself out results in a scenario where Micah is able to go unrealistically undetected. Molly also gives herself up at a perfect time to get the spotlight off Micah, making the timing a bit too conveni
Dutch escaped and if you played the original Red Dead you would know the Marston’s never truly lived a full life. All of Arthur’s attempts at making the Open World Games Crafting Guide a better place failed and his life was basically forf
